A Briefly Introduction To Augmented Reality (AR)
Augmented Reality (AR) is a common word for a collection of technologies managing to combine computer creating information with the viewer’s natural senses. A simple example of AR is using a local display (digital projector) to augment a real-world object for a display. As you can see, it’s not a new idea. But a real change has come with improvements in mobile personal computing such as tablets and cell phones. Since mobile ‘smart’ devices have become everywhere, ‘Augmented Reality Browsers’ are producing to run on them. AR browsers use the device’s sensors (camera input, GPS, compass, et al). Moreover, overlaying useful information in a layer on top of the image from the camera. Which we can see on the device’s screen.
AR Browsers can recover and display graphics, 3D objects, text, audio, video, etc. Therefore, we use geospatial or obvious ‘triggers’ (normally images, QR codes, point cloud data) in the context to begin the display. There are a number of different community programs on the market. The main mobile device policies are Junaio (now departed), Aurasma and Layar. There’s also a plenty of various apps with novel approaches for AR utilization if you explore for them with your app provider, from interactive museum displays to continuing medical information over a patient.
There is some exciting emergent display developing which are nearing commercialization. Moreover, A series of ‘Head Up Display’ (HUD) devices are getting to market which will give a ‘hands-free’ step of AR information via devices combined into spectacle-like screens – examples include Google’s Project Glass, which is now in the beta announcement to selected users in the States.